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Practical Notes on Building a Design System in Figma

Practical notes on building and maintaining a design system in Figma.

Date
2025.10.12

This article collects several practices from building design systems in Figma. Some reflect personal preferences and should be evaluated against the needs of the team and project.

Before Building

  • A design system includes more than Figma components. It also includes guidelines, documentation, color, spacing, and code. Design and engineering need to remain aligned.
  • Not every layer needs to become a component. Figma's component model is not a fully closed system, so product designers should be allowed to detach components when necessary.
  • Plan how variables and components will be organized. Whether they live in the same file directly affects future maintenance and expansion.

During Building

  • Avoid overly complex components. Prefer smaller, reusable foundations.
  • Limit component properties, especially in components with many variants. Explicit variants are often easier to maintain than a large set of adjustable properties.
  • For structures with an unknown number of items, such as lists, do not enumerate every possible case. Preserve composition and avoid unnecessary performance costs.
  • Use internal plugins for frequent operations when they can reduce the cost of using the system.
  • Duplicate frequently used variables, especially colors, and place them near the beginning to reduce lookup time.
  • Name boolean variant states true and false to provide switch-like controls.
  • Prefix component names with _ or . to hide them during publishing.
  • Union icon components and name the result Vector to prevent color replacement issues when switching icons.

After Building

TBD